The Disney Guys
Sept. 5, 2007
Rob Hughes and Zach Pavlov, both of Traverse City, stopped back into town this summer to take some time off their jobs at Disneya job magnet for Traverse City transplants and scores of Michigan kids who are graduating from the College for Creative Studies in Detroit, said Hughes.I was at a Fourth of July party and one guy is from Warren and another guy is wearing a Tigers hat, and theres another guy wearing a Beach Bums shirt. Theres getting to be a huge number from Michigan.
We decided to talk to Hughes and Pavlov about the attraction of the West Coast and the creative work they do.
ROB HUGHES, ANIMATOR
After working for 20 years in the animation field, Hughes, 45, decided to escape the traffic and make a go of it in Traverse City. He moved here in 2000 from Los Angeles, after directing such shows as Rockos Modern Life and Foxs Family Guy. His wife Jen, a former stand-up comedienne, private eye and actor, founded Stylease, a chldrens clothing business.
To earn a living in these northern climes, Hughes freelanced in Los Angeles on Rocket Power, As Told by Ginger, The Proud Family, and Rugrats (to name a few). And he worked long stints in Berlin and Singapore. . . . to see what was cookin outside the LA animation world.
Hughes also opened Traverse Citys first animation company, LincolnButterfield, with Traverse City friend, Joseph Walker. But living here was a hard way to go, and last October, Hughes accepted a job as animation director on Disneys new show, Phineas and Ferb in Burbank, rejoining his two good buddies from his Nickelodeon days.
Hughes packed up his downtown office during his summer visit, but hes not packing in the idea of living here full-time. The Hughes will spend their summers here, for sure, and maybe full-time if he ultimately re-opens the TC branch of LincolnButterfield.
NE: What are you working on at Disney?
HUGHES: A new show called Phineas and Ferb. Its about two brothers who realize that summer is so valuable that every day they have to do something special. On the first day, for example, they built a roller coaster through the city. Phineas talks, Ferb doesnt. Its not that he cant. Hes just a man of few words. They have a sister who is always trying to bust them, but every time their mom turns around to see what theyre up to, all the evidence is gone. Like a helicopter suddenly arrived and carried away the roller coaster. And they have a pet platypus that does battle with the evil Dr. Dufenschmirtz.
NE: Dr. Dufenschmirtz?
HUGHES: Thats right. Hey, its animation, baby. Its a weird place. Whats unique is that every episode has an original song. I actually wrote a couple of songs that I got credit for.
NE: Do you animate pictures for the show?
HUGHES: No, nobody does anymore. Its very rarely done in the United States because its too expensive. Instead, we provide an animation studio in Korea with every mind-numbing direction of what we want, and they animate. But we do draw a lot of pictures. We storyboard, story sketch, do character designs, background designs, prop designs, color keys.
Animation has become an assembly line. Its like working at Ford, and youre the guy who happens to be really good at snapping the carburetor on the car. You cant take credit for the whole car, but just try driving one without a carburetor.
NE: Give me an idea of how it works.
HUGHES: This show is different than others because there are no scripts. So the writers come in with a premise, such as Phineas and Ferb turn their moms station wagon into a souped up race car and enter the Swamp Oil 5000. That goes to storyboard directors who flesh out the story and add gags. Then they pin it up and we all take a long hard look at it to see if its working and if its funny.
If it gets a laugh and its clever, its in. And then everyone talks about it. We punch up the gags, we might change the story lineits amazing what pops up on the other side.
The reality is that no one makes a cartoon by themselves. Everyone moves at different speeds and has different ideas about whats funny. But the joy of the conflict is not everyone seems to have that particular understanding, and their egos get in the way. This is my show! Stop picking at it! But after the fourth show, everyone came together and it works.
My little slice of this heaven takes place around what Disney calls the Laika reel, which is sort of a talking slide show. We sync up the dialogue with the picture and see how the show looks when it moves in real time. We look at the pacing, make sure the jokes work, make sure the story makes sense and, best of all, we punch it up. Thats my favorite part. Then the show goes to design and timing.
NE: And after the Laika?
HUGHES: I do a frame-by-frame accoun-ting, in which I describe the picture and sound. There are 24 frames per second, and its an 11-minute show. We ship heavy knowing that the animation studio will just get some stuff wrong and well have to cut a bit out--like the lump out of an 80-year-old. My job is easy if the actor emotes in the recording; then I can picture what theyre doing. If not, I have to make it up.
NE: How do you describe a picture?
HUGHES: Well, I use a chart of mouth positionsthis is so boring, do you really want to hear this?and you have a closed position, and an open wide position, and eight positions in between. They are labeled, a, b, c, d, e and so on. Then I do whats called the accounting, phonetic letter by phonetic letter, frame by frame, up and down like how the Chinese write. So if the character says, How are you?, the first frame is h and the second frame is ow. I can do it a lot faster than I can describe it.
The body is different; I just thumbnail what Id like them to draw in the margin of the exposure sheet. Thats our cartoon blueprint. That this remotely makes any kind of sense to the guy in Korea is a miracle. Its like learning to drive a car by reading the manual in Braille. Its a testament to their abilities.
NE: Did you draw a lot as a kid?
HUGHES: Absolutely. I used to draw on my tests instead of taking them. There was a parent night at my school, and in my box of work, I had a picture of a fireball sled. The kid was going so fast, his lips were flapping back in the windI was so proud of it. But I had drawn it on the back of a test that I got an F on. My parents werent very happy. They had this absurd concept that theres a time and place for everything.
NE: Did you go to art school?
HUGHES: I went to Oakland Community College for commercial art. But it was cars, cars, furniture and cars. I had no interest in cars and I still dont unless its 11 oclock at night and I need to drive home. And I didnt like people telling me what to draw or how to draw it. So I thought Id find a job in a different field and draw as a hobby. I transferred to MSU and studied communications. But I didnt go into journalism because you have to be objective. I cant seem to write anything without a little zing.
NE: Right. You live for the zing
HUGHES: And it gets me into nothing but trouble. I remember when I was trapped in a car on a trip with my brother-in-law, and he hadnt eaten all day, so he bought a yogurt snack bar. He couldnt get it open, and it was #!% this, and %!#% that. He squeezed it so hard, it exploded all over the car. He was really swearing, and he finally gets it all picked up, and holds his hand out to me, and says, Do you want some? I couldnt resist. I reached over and smacked the bottom of his hand, and the crumbs flew all over the place. Man, was that funny. Im a guy who just cant resist a joke.
NE: How did you ever make it into Disney?
HUGHES: I did a lot of other things first. I made hot dogs in Florida, I worked for Consumers Power in Jackson, documenting files for a lawsuit. It was mind-numbing, but I had this eating habit I had to support. After that, I moved to Chicago, and I had this roommate who was studying art, and he told me about a company that needed a cell painter. Back then you inked a picture on one side and painted it in with even color on the other side. So that night, my roommate taught me how to do it, and I made up a portfolioI tried to do a lot of styles to make it look like Id been doing it a long time.
I was hired immediately and on my first day, I had to do yellowand I kept blotching everything, I just couldnt get it to work, and one of the other painters came over and said, Hey-ho, welcome to the job, so glad youre here! And then she bent down and whispered, Youve never done this in your life, have you? And I said, No maam, I havent. She said, Let me show you the trick for yellow. And she did, and I got to stay. I really liked that jobsitting around a table with a lot of creative people. I couldnt wait to get to work every morning.
NE: Do you still feel that way?
HUGHES: The stress of putting out one show a week is unbelievable. It beats making hot dogs, though.
NE: So hows California?
HUGHES: Theres a lot going on there. If you want to see a band, even the most obscure banda crew of Scotsman triangle players comes to mind. And theres a million different kinds of food. But traffics bad. I hope it gets worse, so people will finally realize that building more roads wont solve it. Thankfully, I walk to work.
NE: Parting words for the aspiring artist?
HUGHES: Be a lawyer, they always end up with the best views and all the money. No, kidding. I just wish I had discovered animation sooner; then I wouldnt have had to make all those hot dogs. The cool thing about animation is that it needs everyoneany kind of artist, people who are good with editing and computers, people who can add up numbers, stack paper, operate heavy equipment... Okay, maybe not that one.
ZACH PAVLOV, VIDEO GAME PROGRAMMER
At 26, Zach Pavlov is just getting his feet wet at Disney. Pavlov works in the Disney Internet Group, helping to program a virtual game based on the
Pirates of the Caribbean movie. Its one of the ways that Disney is leveraging the success of the Pirates blockbuster sequel, along with a pirate ride and restaurant at Disneyland. The online project is called a massively multi-player online game, which means that up to 1,000 people online will be able to play against each other. Thats where Pavlov comes in. Hes a junior programmer at DIG, and its his job to make the game as entertaining and as easy-to-use as possible.
Pavlov has worked at Disney for nearly a year, but almost didnt get there at all. Disney was his first job out of school, and he was driving from Pittsburgh to drop some of his stuff off in Traverse City, and then going to fly to Burbank to start work at Disney. Instead, he fell asleep at the wheel in Lansing.
Pavlov remembers nothing from the accident. He woke up from a coma six days later and discovered that his leg and two knees were broken. His father called his Disney boss, who promised that the job would be waiting for him when he recovered. It took a few months, but Pavlov arrived in September with a limp, crutches, and a patchwork of fresh scarsbut ready to work.
NE: What were you like as a kid?
PAVLOV: I went to Pathfinder up until eighth grade, and was interested in computers. I wrote a program for the computer to count up to a million when I was in third gradeits a very easy program, so dont be too impressedand one of the teachers there gave me an old computer she had and didnt want anymore. She knew I didnt have one and wanted to help me out.
NE: And high school?
PAVLOV: I was pretty anti-social until my final year at Traverse City West. And then I joined the choir, the band, and I was already in theatre. And I was one of the students who helped out with the computers at the library. That was high school for me.
Then, I went to U of M and studied computer science. And from there, I didnt know where I wanted to go. I considered becoming a math professor, or getting a masters degree in computer science. Then a friend in art school told me about [Carnegie Mellons] Entertainment Technology Center in Pittsburgh. Its kind of like a vocational school for people who want to get into the technology side of the entertainment industry. I got into that, and the first year, I did an internship with Disney.
NE: What did the internship involve?
PAVLOV: I built a cart-racing game for Toontown Online, part of this online world that Disney has created.
NE: Do you have to pay for it?
PAVLOV: No, its this velvet rope kind of concept. You can play for free, and pay if you want more challenge and features.
NE: Were you at all intimidated when you walked into Disney?
PAVLOV: I wouldnt say so. Its hard to be intimidated when the people around you are very friendly. And I really liked the programming system Disney uses. Its called Panda3D its an open source system thats very transparent, and forces you to write in the most simple, logical way that other people can read and easily understand.
NE: Do you work with many women?
PAVLOV: No, there arent many women in the industry, and thats a big problem that people are working on.
NE: Do you think its because more boys get started so young with video games?
PAVLOV: Thats part of it, and thats one reason theyre trying to open up the games more to girls. Disney is putting together an online fairy world with some features they think girls will like.
NE: So tell me what happened with the car accident.
PAVLOV: I was driving near Lansing up to Traverse City where I was going to drop off my stuff at my parents house, and then fly out. It was 10 in the morning and I had just stopped to look at a guitar I was thinking about buying. So I got back into my car and was listening to relaxing music, which was a bad idea because I fell asleep at the wheel and lost control. No one was hurt except for me. It wrecked half my stuffmy computer, my guitar, my dishes, a lot of stuff.
I broke my legs, knees, I have crazy scars. I looked like (Ray Bradburys) Illustrated Man. I stayed a month at the Sparrow Hospital, which is an amazing place. They did a great job putting me back together. Then I came back to Traverse City for rehab and flew out to L.A. in September.
NE: How are you doing now?
PAVLOV: I have old mens knees, but who doesnt? Theyre just going to hurt when it gets cold out.
NE: Whats it like now that youre out there?
PAVLOV: Im in North Hollywood, just west of Burbank. It takes some getting used to. I live in the arts district; there are some shops, but mostly concrete in either direction. I do get bothered that there are no trees, no canopy.
NE: What do you do for fun?
PAVLOV: I play guitar, Frisbee, biking. I have a lot of friends from Pittsburgh whove moved here. It is true that a lot of the people here are shallow, and it takes some effort to find people you like. But theres also every sort of person under the sun. The problem is that they are really spread out. I just found about an LA cycling groupone of the bike captains is Daryl Hannah. Theyre not as fixated on their looksin fact, they do an ice cream crawl, if that tells you anything.
NE: Is your commute bad?
PAVLOV: I live next to work I dont have a car. But when you do drive, it takes about 45 minutes to go 7 miles. The main freeway is an inhumane conflagration of pain and suffering. There is a subway system into downtown L.A., and its not bad if you know where to go.
NE: Do you not own a car because of your accident?
PAVLOV: Thats part of it, but Im going to buy a car very soon.
NE: Tell me about your Pirates of the Caribbean online video game.
PAVLOV: Were near the end of the project, but we tried to capture the fun part of being a pirate. Historically, of course, theyve done bad things like rob people, so were making pirating more acceptablesailing ships, singing, Yo, ho, ho! They have a swashbuckling kind of energy. Were aiming for kids who want to explore the notion of, Im going on the open seas with my friends and well have an adventure. My job is to make it as easy as possible to do that. I focus on optimization. Ideally, our game can be played on the fastest computers and the slow ones too.
NE: Can you give me an example of how you make it more fun?
PAVLOV: With a lot of games, you have to take a lot of time to travel where your friends are. In our game, you can immediately teleport there. Were designing the game for a quick adventure.
NE: People think of a programmer as working all alone. True?
PAVLOV: Not at all. Half the job is talking to people. We first brainstorm tricks we can pull to make things go faster for the player. But there are millions of lines of code, and you have to make sure that before you change anything, you dont mess up someone elses work. So my job is 10% writing code, 90% thinking about it.
NE: Advice to anyone who wants to do this for a living?
PAVLOV: A lot of my education at Pathfinder, at U of M, and ETC was in community buildinglearning how to work with a variety of people. It involves learning what they can do and learning what you can do, how you can fit in your own skills. Its really a lot of fun.
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